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Port Skyline kills people.

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Port Skyline kills people. Empty Port Skyline kills people.

Post by BugattiNightRide May 9th 2016, 6:31 pm

Well, I did a race at Port Skyline with the AI Strength to 110% with 14 laps with the COT mod. 41 cars were in the race. Only one finished the race.  A whole quarter of the cars flipped, while the others blew a motor or they kept crashing into the last turn. Did I forget to mention there was cautions? Oh yeah, on the last restart there were two cars, duel style. The 07 retired on the last turn on the final lap, lol. Basically it was a Last Man Standing competition.


Last edited by BugattiNightRide on May 9th 2016, 7:11 pm; edited 1 time in total
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Post by f1fan May 9th 2016, 7:09 pm

BugattiNightRide wrote:Well, I did a race at Port Skyline with the AI Strength to 110% with 14 laps with the COT mod. 41 cars were in the race. Only one finished the race.  A whole quarter of the cars flipped, while the others blew a motor or they kept crashing into last the last turn. Did I forget to mention there was cautions? Oh yeah, on the last restart there were two cars, duel style. The 07 retired on the last turn on the final lap, lol. Basically it was a Last Man Standing competition.

I re-did the ini's for the track to prevent this from happening. I also run a custom version that had some geometry edits to it. If the track gives me problems, I always turn it down from 110% to something a bit less!
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Post by BugattiNightRide May 9th 2016, 7:10 pm

f1fan wrote:
BugattiNightRide wrote:Well, I did a race at Port Skyline with the AI Strength to 110% with 14 laps with the COT mod. 41 cars were in the race. Only one finished the race.  A whole quarter of the cars flipped, while the others blew a motor or they kept crashing into last the last turn. Did I forget to mention there was cautions? Oh yeah, on the last restart there were two cars, duel style. The 07 retired on the last turn on the final lap, lol. Basically it was a Last Man Standing competition.

I re-did the ini's for the track to prevent this from happening. I also run a custom version that had some geometry edits to it. If the track gives me problems, I always turn it down from 110% to something a bit less!

Interesting..
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Post by f1fan May 9th 2016, 7:17 pm

The key to making a lot of tracks work are just by playing with their Ini's. Who'd have believed that at one time, Road Atlanta was boring. Very Happy
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Post by BugattiNightRide May 9th 2016, 7:39 pm

f1fan wrote:The key to making a lot of tracks work are just by playing with their Ini's. Who'd have believed that at one time, Road Atlanta was boring. Very Happy

lol TruMoo.
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Post by Persona40 May 9th 2016, 9:18 pm

BugattiNightRide wrote:
f1fan wrote:The key to making a lot of tracks work are just by playing with their Ini's. Who'd have believed that at one time, Road Atlanta was boring. Very Happy

lol TruMoo.

Got any TruMoo? Laughing
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Post by BugattiNightRide May 9th 2016, 10:08 pm

Persona40 wrote:
BugattiNightRide wrote:
f1fan wrote:The key to making a lot of tracks work are just by playing with their Ini's. Who'd have believed that at one time, Road Atlanta was boring. Very Happy

lol TruMoo.

Got any TruMoo? Laughing

Mg that was so good lol
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Post by Hsuorttocs June 20th 2016, 1:52 am

f1fan wrote:The key to making a lot of tracks work are just by playing with their Ini's. Who'd have believed that at one time, Road Atlanta was boring. Very Happy
Always take out the line modifier. It makes people stay in a line and before you know it you got a Nazi German Army type line. That's all I change tho that is consistent with every track
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